package com.demo.androidgame.samgukji_hit;

import com.demo.androidgame.fx.DynamicGameObject;

public class Bow01 extends DynamicGameObject{

	public static final float BOW_WIDTH = 55;
	public static final float BOW_HEIGHT = 12;
	
	float bow01StateTime;
	
	public Bow01(float x, float y) {
		super(x, y, BOW_WIDTH, BOW_HEIGHT);
		
		bow01StateTime = 0;
	}
	
	public void update(float deltaTime){
		bow01StateTime += deltaTime;
	}

}
